— RESPONSIBLE FOR
Character model, wing suit model & surfacing. Modeling and surfacing of scaffolding, walls, bricks, windows, floors, telescope, ladders, and bird cages. Sound & concept art.
— PROGRAMS USED
Autodesk Maya, Blender, Nomad Sculpt, Zbrush
I'm really happy with the work I did for this project, and I've gained so much knowledge because of it. This is my first sculpted character, so I needed to learn how to sculpt and retopologize him to work with both the rig and the groom. After many iterations I ended up with this version.
This environment was also fun to work on, and my favorite asset I created (besides the character) is probably the telescope.
Surfacing & groom by Claire Thessen