Hayden Hanna's Portfolio

Creature Cache

Videogame // 2023

— RESPONSIBLE FOR

Character & Creature models, many environment models, some environment surfacing, music, sound, set dressing, level design


— PROGRAMS USED

Autodesk Maya

Blender

FL Studio

Unreal Engine 5.2


Over the summer of 2023, I served as the Lead 3D Artist on a team of 5 on my first ever game, “Creature Cache”. This game was by far the biggest project I have ever worked on, and the amount of knowledge I gained working on it immeasurable. I got to experience every part of the gaming pipeline from music, modeling, programming, surfacing, sound effects, UI, level design, set dressing and more. My favorite part was creating the map and hand placing all of the foliage, props, and buildings we created to bring the game to life. Check out the game on itch.io here!






Below are a few of the assets I had the pleasure of creating. I did not surface the characters or cryptids.

“Forest Spirit”

“Shipwreck”

“Art Bible: Level Layout”

"Art Bible: Characters"

"Art Bible: Cryptids"

“My Milestone 2 Models”

“Lighthouse”

“Hero Assets”